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Relatively Unknown/Underated games you enjoyed.
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Konoko
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PostPosted: Thu Jul 12, 2007 6:01 pm    Post subject: Relatively Unknown/Underated games you enjoyed.  Reply with quote

Kinda an odd question, but 'twas something on my mind. Theres a lot of high profile games and such over the years, but theres also a lot of others that people have no doubt enjoyed greatly. For example, when people mention good games on the SNES, things like Super Metroid, Link, Chrono Trigger...all tend to come to the fore. I will admit, the list is much bigger than that, (To say nothing of Contra, Starwing, Earthbound), but considering the number of games around, there has to be more.

For examples of the games I personally enjoyed but were mostly relegated to somewhere at the back, its mostly SNES games, but thats because when I was younger, I had the SNES, my half brother went for the PS and best friend the ol' Sega Megadrive.

Snes: Rock N Roll Racing, Utopia: Creation of a Nation, Mickey Mania (Don't judge me till you play it.). On the slightly further side, Yuu Yuu Hakusho Tokubetuhen. Least, I think that was the name. Technically a fighting game, it played unlike any other I've seen, it had a lot to it and mastering become my temporary addiction. Lufia 2: Rise of the Sinstrals, too.

For other systems, Body Harvest for N64 (Actually a love/hate relationship, but damn I still played it a lot.), Crimson Tears for PS2 (Part of me knows its not a good game, but I still played it through 3 times.)...Starship Troopers and Oni for PC. If anyones actually played Oni, my username might have hinted this. Along with the fact that my computers desktop icons are STILL Oni themed, despite half a dozen formats/computer changes. Embarassed

But yeah, thats about enough rambling from me for now. Anyone else got some games, new or old, that are not popular but that you enjoyed a lot or played to bits?
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Skybait J
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PostPosted: Thu Jul 12, 2007 7:01 pm    Post subject: Reply with quote

Has anyone here played Beyond Good and Evil? Yeah, apart from the ending, that game rocked. It was challenging, but not too difficult, and with a great racing game and plenty of replay value.

Another game I never owned, but loved to play was Orphen. I don't know why exactly I liked to play it (since I havnt played it since I was what? ten? eleven?). The battle system was pretty bland, but bosses were puzzling and fun to fight in a non godmodding way. And the stories with the three different charactors really got to my heart (ESPECIALLY little Mar, the child bard of cuteness). I suppose if I played it now I might go "Why the hell did I ever like this?" but whatever, I liked it XD.

And, really old game for the origional Gameboy I came across. Boomer in ASMIK World. No idea what was going on with that game, but it was an addicting little treasure hunt.....
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Captain Gamer
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PostPosted: Fri Jul 13, 2007 1:06 am    Post subject: Reply with quote

One company that has gone tragically under the radar is Wayforward. Yes, they make games of cartoons, but their original games (with animations by the amazing Matt Bozon) cannot be ignored for much longer!

First, we have the GBC game, Shantae. This game blew the GBA out of the water with competent level design, tight controls, fluid pallate-swaps, and the innovative dancing system that allowed transformation on the fly. Tragically, the onset of the GBA overshadowed Shantae anyway. Gameplay-wise, this is Mario meets Metroid, combining run-and-jump action with new skills that are immediately put to the test, as well as completely-traversed areas, no maps, but there ARE warps. This game is devoid of a real storyline other than a chase to find mystical stones, then facing the ultimate villain at the end. The characters, however, are diverse, colorful, and a joy to see interact. What this game lacks in epic plot twists it makes up for with the immersive world it creates.

Next, we have the GBA game, Sigma Star Saga. This title, too, was overlooked when the next-gen DS launched. Truly, the last of the great GBA games alongside Gunstar Super Heroes. This one retains great spritework and a memorable cast, but adds to it a twisty-turny storyline! It opens with a Gradius-style side-scrolling space shooter with all your comrades falling behind you and an epic boss fight against a mothership several times your size! After the story shuttles you from one side of an interstellar war to another, you explore an overworld with tall, well-animated sprites, and do battle with monsters in a Zelda style. Randomly, you are called up to your ship to do battle with air monsters. The kicker is that you can level-up yourself and it will affect your ship by making its blasts stronger and giving you more HP! There is plenty of exploration to do, but not all of it is available until certain parts. The game boasts a branching storyline, but that's not fully the case. You can affect the ENDING by picking up a certain item or defeating a certain boss in a certain manner. Otherwise, the storyline is unchanged all the way until the final "dogfight."

Not a Wayforward game, but certainly not to leave out the DS, I bring to all your attention Izuna: Legend of the Unemployed Ninja. If you have played Pokemon Mystery Dungeon, gameplay is very, VERY similar. This is because both belong to the 'Roguelike' genre, meaning one of the first sprite-based random dungeon games was a historic title called 'Rogue.' Hence, random-dungeon games are Rogue-like. This game is hard. It's as if you were meant to have a whole party of characters, but decided to go it solo as just one the entire time. You're initial strength is such that you take out an enemy in three hits while just one can take you out in four. Thus, strategy, items, and movements are all key while in the dungeon. Thankfully, it's all turn-based so you can plan if needed. You have weapons and armor all with special abilities and immunities. Magic comes in the form of SP and talismans. You need to pick up a talisman to use them, and you need SP (like MP from so many other RPGs... or 'chakra' for some of you). However, SP also dictates how you give and take damage, so you can't just use talismans willy-nilly. Weapons have their own SP and you can attach talismans for your attack, the chance to paralyze, or even double-hits! If you get knocked out in a dungeon, anything not stored away in town is lost. Money, weapons, items, talismans... poof. All you retain is the EXP earned by whacking monsters.
I say: Excellent! A challenge and a gruesome learning curve! You start with just the shirt on your back and your bare fists, and build yourself up from there using weapons and armor you find, heal up using found items, and get yourself out of tight spots using talismans. HP is gained by the turn, and skipping turns is done by holding the shoulders, so you literally walk-off the damage from a particularly damaging ordeal... or just stand around and skip turns to get it all back!
Once more: This game is HARD. It also hates the player. There are traps that will burn up a talisman, have you forget the map, or make you lose turns so that any monsters in pursuit will catch up and beat you down. This makes the success-to-failure rate favor the latter, but it makes it so much more of an accoimplishment when you win. There are six dungeons in the main game, each deeper than the last with stronger enemies. After the game, there's a extra dungeon which I am sure is where the bad gamers go after they die.
Story is once again sparse, but this game was made by ATLUS, which only translates to the greatest quality localization a game could possibly get. (Disgaea, anyone?) You've got Izuna, well-endowed mash-together of Final Fantasy VII's Yuffie and Naruto's Sakura, who's morally bankrupt except when it comes to her family. When she angers some gods by taking a jewel, she takes to action to get to those gods and have them lift a curse on the whole village. Everybody from the shrine maiden at the storehouse to the blacksmith all have unique dialogue that is not dependant on their profession, and certain actions weild hilarious results. Just like before, the lack of a storyline is offset by the people who surround you in this game.

... And THAT is my obscure game watch for the initial post. Drive safely!
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Skybait J
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PostPosted: Fri Jul 13, 2007 3:35 am    Post subject: Reply with quote

Oh! I remember Rouge! I played that when I was big on those free DOS-based games. But actually, I played the Nethack Rouge-like alot more. I was just....better. At least to me it was, not graphic wisethough XD

Wait? Does Nethack count as an obscure game? I mean, I just didn't count unprofessional stuuf (else the list would be lots longer).

Um, I like Nethack. Find the magic talisman at the bottom of these dungeons, and sometimes run into puzzle rooms for free stuff, the Gnome mines, and stores where the shopkeepers can kill you DEAD. I've never been able to beat it, because it's like that ninja one up there. Way difficult, with traps, monsters, stuff that can insta-kill you if you're unlucky...but it's an increadbly expansive world. I find myself finding new things each time I play it, what with the 15 different jobs five different races and three alignments, and I've killed off over 150 charactors there too. Woo, now that I think of it, I think I mighta killed off Captain Gamer in there once. Not on purpose though! I read this cursed genocide scroll which summoned a swarm of killer bees, which I fought off continuously until I died. Definitly one of my more interesting deaths....most the time I just die of hunger or something. I've learned my lesson though! If you're dying of hunger: eat your pet doggy! ^^
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Konoko
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PostPosted: Sat Jul 14, 2007 6:11 am    Post subject: Reply with quote

Beyond Good and Evil, heard of it, all good things really, yet it really did just never seem to quite get the attention. I was thinking of it too, but Project Zero 3/Fatal Frame 3 and Hajime no Ippo 2 slipped onto my 'get' list first.

Orphen...hadn't heard of, but I checked. Damn, that thing seems to get some mixed reviews. Like 5 1/10s then a couple 6 or 7/10. xP Boomer seems kinda fun, can see why you liked it.
*makes note to definately try to pick up Sigma Star Saga and Shantae*
Izuna, huh....sure sounds challenging, which is one of the two things I look for. The other being completionism, such as in Project Zero, or just about every epic sized RPG around. ^^

Nethack, heh, I actually have on my computer, right now. =D I wasn't sure if it counted either, since its still suprisingly well known. Damn though, I've lost count of how many I've lost in there...so damn huge. I still recall the time I tried to go down floors as fast as I could, not exploring beyond finding the stairs fast and avoiding fights. I actually made 9 floors, I think, then got horribly swarmed and beaten to death by slime.

There is other mildly obscure games I could mention...*cough* Princess Maker 2. Yeah, I really like it. Even if the first time I played it, she went off to rule the underworld and the second time she married the butler. Rolling Eyes Third time I got royal coutesan or something though, so much better! Very Happy
Ok, I'm done being girly. XP
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Skybait J
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PostPosted: Sat Jul 14, 2007 1:29 pm    Post subject: Reply with quote

Hahahah, I've played Princess Maker 2 as well. So has my mom. She tries to find all the evil endings, and made her daughter a cheap prostitute once. My mom scares me sometimes...

First time I played it, the girl became a general, second best job in the combat area. Which is effin awesome XD
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Jenia
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PostPosted: Sat Jul 14, 2007 10:24 pm    Post subject: Reply with quote

WHAT THE FLUX! SOMEONE KNOWS PRINCESS MAKER!?!!
MUST TYPE IN CAPS TO EXPRESS HORRO-ERR, AMAZEMENT!

Now get a hacker to transfer the scripts to the memorial box version.
The polished graphics looks AWESOME...

Did I mention I have Princess Maker 4? Awesome game.
MAOU-JUMP-ROPE!

You tell 'em, Jj!
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Konoko
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PostPosted: Sat Jul 14, 2007 10:36 pm    Post subject: Reply with quote

I got the prostitute ending too...Hoping for something RELIGIOUS this time though. Smile

Was looking at Princess Maker 5s official site just earlier, checking the preview thing they had, not sure if I like how it looks or not. xP

But yeah, PM and True Love, both with that stat thing and choosing what to do, I really like it. Sorta a forerunner to The Sims genre, I suppose...but I think I actually prefer the simpler version with the stats and timeslots, if only because you can actually get some completionism in, reach an ending, do the best run-through you can and such...wish they did more games like that and proper english releases would be nice...xP

Oh, and this is partly unrelated to the topic, partly very related. I picked up Dragon Quarter and the first 3 dot Hack games for PS2 from a friend, and downloaded Sanitarium and Starship Troopers: Terren Ascendancy.
So, the black sheep/odd one out of a fairly popular and very good RPG series, the majority of another fairly epic one, a pretty quietly obscure point and click adventure game with a dark twist and a sort of squad based RTS spin off from another squad based RTS game, half based on a book and half on a movie. So...uh, yeah, I think those last two count. =D
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8-Bit
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PostPosted: Sat Jul 14, 2007 11:11 pm    Post subject: Reply with quote

Has anyone played Zombies Ate My Neighbors on SNES? Man that game was hard! Never beat it though, I'd always die. Sure I get passwords but you lose all your items, and theirs a really hard boss battle where you need them.

Also Tinstar. Think a futuristic yet old style Western. Future for robots and old style western for the settings and theme. I liked this game, though found some of the duels annoying as well as some as the levels. It was a shooting game on the SNES, I think you could use a super scope but I only had a controller which was also used. It was fun blasting those evil western robots, while I was the robotic sheriff.
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Skybait J
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PostPosted: Sun Jul 15, 2007 12:05 pm    Post subject: Reply with quote

I've been playing Zombies Ate My Neigbors, but like you, I can't seem to beat it. But I've never been very good at older games. Those things are effin HARD ;o;

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