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Koji_Tsunami

Super... Smaaash Brothers!

What are some characters would you like to see in Super Smash Bros. Brawl? Not like Mario, or Dk, or those other guys you know they're gonna put in, but other characters, like obscure ones, or maybe third party characters. What Movesets would they have? That sort of thing is what this thread is for.
Konoko

Funnily enough, before I knew they were putting in Pit, I probably would have just gone 'someone with angel wings!'.
Hmm...I could probably come up with a fair few, some serious suggestions, some I just want and some silly ones. Megaman was already done in that other thread, Zero could be another obvious choice, or Sigma...or Metool. x3

Rash (one of the Battletoads).
B=Big Hand Chop.
^+B=Battleaxe kick.
</>+B=Big Bad Boot.
v+B=Spiked Ball'n'Chain Leg Sweep.

Moves more or less matching his moves from Battlemaniacs. =p
I guess he'd have very fast normal moves that are relatively weak, medium smashes with enlarged limbs and the B moves would be slow but strong.

And just for fun...
Sim City Guy (I can't remember his name, he was in the SNES version of it)
B=Top Tidal Wave (small buildings popping up in a wave along the ground)
^+B=Green Hair Explosion. (Hair grows spikier and headbuts upwards)
</>+B=Rolling Blackout (Rolls along the ground forwards, small area around him gets darker)
v+B=Attention! (Box appears around him, anyone trying to attack is damaged and hurled back)
Koji_Tsunami

it would be cool if they put in Shirobon.(Bomberman).
B - make/charge bomb
</>+B - Throw bomb left or right.
^+B - I dunno, maybe he could like, do sort of a shoryuken while holding a bomb, and throw it at the last seecond...
v+B - Motion sensor Bombs. ^-^
8-Bit

Hey Konoko you do know that Dr. Wright IS in Smash Bros already right?

He's an assist trophy.

Look = http://www.smashbros.com/en_us/items/assist/assist03.html

In case people don't know this the site updates with new info every weekday.
Chocolate Ninja

What the- they're just pulling out all the stops, aren't they?

In this case, I think I'd like the obvious third-party choice, Sonic. And Tails.

What I'd really like, which probably won't happen, is for there to be another Fire Emblem lord tossed in there. Sigurd would be nice, but he's on a horse, so I doubt that'll ever happen. Hector or Ephraim would work pretty well, I think.
Koji_Tsunami

Chocolate Ninja wrote:
What I'd really like, which probably won't happen, is for there to be another Fire Emblem lord tossed in there.

A Fire Emblem what? Does that mean character in general, or from a certain game or what? because they do have Ike in there...
Captain Gamer

Might as well toss in this old dream addition.

MegaMan.EXE - A light character with above average speed and average smashing capability.

B: MegaBuster [1%-10%] - Pops off shots that do 1% or charge up (doesn't need to stand in place to do it) for upwards of 10%. These cause no smash and have no recovery time.

Forward B: GutsPunch [20%] - MegaMan's hand morphs into GutsMan's for the duration of throwing a huge, long-reaching punch. Significant start-up and recovery time. The smash version literally THROWS the fist out like a projectile. Also significant start-up and recovery. Different from the Falcon Punch through range and less smashing capability.

Down B: MiniBomb [8%] - A lob attack that tosses a MiniBomb in a parabola for minor damage and causing the target to flinch.

Up B: DashAttack [10%-20%] - MegaMan uses a DashAttack that's very fast and quick. During start-up, the player has the ability to alter the direction of the DashAttack in any of all 360 degrees. By default, it goes forward when standing, and at a 45 degree angle when in the air. Normally does 10%, but if an opponent is struck at the very moment the attack is first pulled off they are struck with 20% and a far smash.
Chocolate Ninja

Koji_Tsunami wrote:
Chocolate Ninja wrote:
What I'd really like, which probably won't happen, is for there to be another Fire Emblem lord tossed in there.

A Fire Emblem what? Does that mean character in general, or from a certain game or what? because they do have Ike in there...


A Fire Emblem Lord is the closest thing the games have to a main character. If they die, the game's over, and they generally don't have very good starting stats, but they end up getting the best weapons. Ike's in there, but that's why I said I'd like another one in there, like how they did with SSBM.
Konoko

8-Bit wrote:
Hey Konoko you do know that Dr. Wright IS in Smash Bros already right?

No I hadn't. o.O Although, the similiarity in one suggested move is kinda funny. Although I guess it makes sense, cos what else can you do with him...
I could stand by the thought of making him playable, but I'd much rather suggest a couple more. And, since CG went the extra step for damage %s, I guess I'll give it a go too. Although I'm likely to end up making either an overpowered character or underpowered in an attempt to avoid the former. XD

Pocky. (From Pocky and Rocky, for the SNES. She's a Miko.) A average speed character with strong projectiles and above average range, good smashing on a couple skills, but overall weak in melee.

B= Magic cards - Tosses out o-fuda talismans at a semi-automatic sort of speed, they have a slight variance in where they go, so theres a little spreading at distance. No recovery time, can't move while firing and each card does 2%.

</>+B= Flail. 15%. Swings her purification rod in front of her rapidly 4 times, knocks back. Has suprising long range, due to the gohei on the end swinging out further than the stick on the last 2 swipes.

^+B= 16% Rocky appears in a puff of smoke, temporarily joining with Pocky(very quick animation, but still some delay on the attack), and going upwards in the air, his tail hitting whats above him. Strong priority.

v+B= 20% for direct hit, 15% for just the explosion. Very large characters may get hit twice. Rocky appears and is chucked forwards in a firery aura and causes an explosion where he hits. Has a delay between uses.

I was kinda thinking of having Rocky always following, like the Ice Climbers did, but that always bugged me. And magical racoons appearing in puffs of smoke and leaves just works. XP
firemastrr

I wanna see some more classic Nintendo characters in Bawl. I mean, wouldn't it be fun to have like Toad pull Peach out of his pocket to block attacks, or Koopa pitch green shells at everyone in his way? I just mean, let's take some of the lesser-known characters what were like enemies or backround characters and put them in. I'd also like to see Hammer Bro and Paper Mario.

Another thing I wouldn't mind is making a whole new character as sort of a signature Super Smash Bros. character, like as a title character or something. I think that would be cool, because if there's one character that hasn't been in a Super Smash Bros. game, it's a brand new one.
Konoko

firemastrr wrote:
I think that would be cool, because if there's one character that hasn't been in a Super Smash Bros. game, it's a brand new one.

Master Hand/Crazy Hand? xP
Koji_Tsunami

Yeah, and you can technically use Giga Bowser in Brawl too, even if only for seconds at a time. As for classic game characters, Pit hasn't been in a game since the NES days.
Captain Gamer

Changed the topic title to something more general.

If you read VGCats or check. www.smashbros.com youd've read in Ramsoomair's newsreel that Pokemon Trainer and Ike from Fire Emblem have been confirmed as Newcomers.

Ike seems like another top-tier Fire Emblemer, but Pokemon Trainer (Based off of Generation III Red) is more interesting.

Instead of fighting, he sends his Pokemon (Squirtle, Ivysaur, or Charizar) out and they battle normally. He can even switch between them on the fly. They share percentage, but have their own stamina which rewards or punishes Pokemon Trainer for having one Pokemon out too long or switching too often. Can swapping be a method of escaping attacks? Or would doing it carelessly set Pokemon Trainer up for a loss?

Bravo on the innovation, Brawl. Bravo.
Koji_Tsunami

Whoa. Out of all the characters I thought they might bring, Red isn't one of them. I honestly never would have thought of that. Truly awesome idea.
firemastrr

Konoko wrote:
firemastrr wrote:
I think that would be cool, because if there's one character that hasn't been in a Super Smash Bros. game, it's a brand new one.

Master Hand/Crazy Hand? xP


Good point. I meant more along the lines of playable characters, though. Wouldn't it be totally awesome to play as one of the Hands?
Chocolate Ninja

It would be great to play as Master Hand. Very Happy I wouldn't discount it quite yet, though.
firemastrr

Chocolate Ninja wrote:
It would be great to play as Master Hand. Very Happy I wouldn't discount it quite yet, though.


I just think that usually, in sequels, bosses stay bosses. They would have to really power down Master Hand to make him a playable character, as well as take away some of his attacks. I don't think Nintendo would do that. It's doubtless that he'll be in the game, but just as a boss. Also, I think to make him a playable character, they would need to change him a lot, such as his movement and attacks. Either way, I would like to see a playable Master Hand someday.
Captain Gamer

Solution: A completely original character who WEARS the Master and Crazy Hands as gloves. S/He'd be normal for the most part, but the gloves could make him/her glide Knuckles-style and his/her attacks would be based off the Hands, such as the triple-poke, launching Bullet Bills, and the big slap-down.

THAT would be awesome.
Koji_Tsunami

Cool. But I think Nintendo said they'd only be using characters who'd been on a Nintendo system previously. Not to mention an SSB-only characteer would be like Konami Man-ripoff.
But it'd be kinda cool, just the same. Where'd you come up with the name for master-hand-wearing-guy, Cap?
Captain Gamer

Koji_Tsunami wrote:
Where'd you come up with the name for master-hand-wearing-guy, Cap?


On a completely related note, I've fixed the typo in my previous post. >.> By "Solution," I mean a solution to having Master Hand in a Smash Bros. game.

Yeah.
8-Bit

Incoming story update for adventure mode!

http://www.smashbros.com/en_us/gamemode/modea/modea03.html

New video as well. Also has a few familair faces. One of which I wanna knock is giant teeth down his throat.
firemastrr

Captain Gamer wrote:
Solution: A completely original character who WEARS the Master and Crazy Hands as gloves. S/He'd be normal for the most part, but the gloves could make him/her glide Knuckles-style and his/her attacks would be based off the Hands, such as the triple-poke, launching Bullet Bills, and the big slap-down.

THAT would be awesome.


Awesome, yes, but still weird. I think that having a character wearing the two Hands as gloves is an excellent idea, but not for SSB and not to replace the Hands. I still think that they would be modified too much. I mean, to do the stuff you mentioned, the hand would have to be huge in preportion to the character, even if not normal size. And with a character attached, it would be a lot less maneuverable, especially with one on each hand. It could be made to work, but I'm not sure if it'd be worth it. That's an excellent idea, though.
Captain Gamer

Well of course it wouldn't be feasible... that's why the character would be BASED off the Hands, and not a direct port of them. Meaning s/he wears normal gloves roughly the size of Mario's (or Sonic's... gloves were all the rage back when) that would do nothing unusual normally. Depending on whatever action s/he takes, they would morph or do crazy things.

The Master and Crazy Hands would still be there as they've been in the past, but this alternate character would wear gloves that can do their attacks. I'm sure we ALL wanted to slip our hands in glove-sized Master Hands at some point, right?

...

*jots down notes for a "Master Gloves" Game Card*

You saw nothing!
firemastrr

Well, sure. The way you put it, it would be okay. Nice job. Now, would this character be unlockable or playable form the very beginning? And how strong and/or easy to use would he be?
Koji_Tsunami

I'm thinking, maybe like SSBM's Mr. Game and Watch, Solition (who's name I won't let Captain Gamer forget,) would be the last guy you unlock. He would also be many times easier to use than said 2-D character.
Captain Gamer

Koji_Tsunami wrote:
I'm thinking, maybe like SSBM's Mr. Game and Watch, Solition (who's name I won't let Captain Gamer forget,) would be the last guy you unlock. He would also be many times easier to use than said 2-D character.


Awh, come on. Game & Watch isn't that hard to use! He just has an unorthodox method of recovery (directly below the lede rather than below and a little out) and a weak Upper Air. The parachute is the meanest smash this side of the Gallery, he uses a Keyblade (Down Air), which automatically makes him awesome, and I can never get enough of Judgment (which I call "Thor's Hammer").

He's one of my regulars alongside Luigi, Mario, Ice Climbers and Pikachu.

On a related note, new direction.

Who's your regular(s)?
Saying why is very much encouraged. Saying things along the lines of "That character sucks" or "Well, you can't beat me/my character" followed by "NO U" will be rewarded, then that reward will be multiplied by a negative.

Luigi: Favorite color scheme, Fire Flower 'Weege. I'm hardly beat as Luigi, except by Fox 'n Falco spammers. The Down B is my bread-and-butter, especially since it hits twice to a low-percentage enemy. Backfiring on the Green Missile is a risk I take often when I'm at high percentage and still have some lives. I LOVE it when my opponent lingers at the edge for some reason, and I dunk 'em with the Taunt. Flaming Uppercut is just tops and proves that Green is Serene.

Mario: Favorite color scheme, Good Ol' Jumpman. Certainly an acquired taste, but I wanted to try and get some of a hardly-used character. Since I built myself around Luigi, I decided to see how I am at the character he was based off of. Definitely a change, especially since Mario boasts some of the most impractical-for-combat B moves in the game. However, playing as Mario has sharpened my senses for the game's basics, such as Wavedashing, Short-Hop-Fast-Fall-L Canceled attacks, Teching, Neutral Air attacks, and so forth. It's rewarding, though, when I get off a Super Jump Punch and everbody else is all, "I can't believe you got HIT by that!"

Ice Climbers: Favorite Color scheme, Default Quintesstntial Gender Colors. When I last left college, I was suspended from using these little guys. Quite simply, the easiest to be cheap with as long as you dedicate copious amount of time to learning the ways of the Eggplant. Their A-move lineup is stellar, and they can hit twice. I use Down Smash a lot and use Nana's delay to wreck recoveries. Over where I play, we dubbed KO by double forward smash 'smiting.' Worse off, when you beat me after getting rid of Nana, she's baaack!

Game & Watch: Favorite Color Scheme, Default Black LCD. Oh yes, he's a handful to get a hang of, but oh so fun. Coming from below a platform and scoring a KO with the parachute from nowhere just makes me feel alive. Tragically, nobody plays as Samus much, and if they do they rarely pull out the charged blast. If they did, the Oil Can would be my favorite attack. Still fun for team battles and projectile defense. I spam the sewer lid and '1' flag because I can. I will always pause once and zoom in when I use the Down A, the 'Keyblade.' Beward of Thor's hammer! AKA Judgment.

Pikachu: Favorite Color Sceme, Pokemon Trainer Hat. Don't really know where this came from, but I like it. I think the range on Pikachu's Forward Smash is what does it for me. Hooray for Skull Bash! I like the consistency, but I still like the backfires on Luigi's Green Missile. Mean Neutral A Air, and call me weird, but I'm slightly attracted to Pikachu's voice while huge by ways of a Mushroom. Before you think I'm a sicko, check out this video of Pikachu's universal voice actress.
Skybait J

Peach: Typical Pink or the Daisy Alternitive. My siblings hate it when I play Peach, because I have a sort of "you can't touch me! XO" additude about her. I use her hover jump and up B the most, just keeping out of the others reach. The second most used attack is the down B turnip barrages. If anyone does manage to get too close to me, I just use her smash attack and whap them with the frying pan into oblivion. I can just time those well.

Kirby: Green. I don't have much of a stradegy with Kirby, just "ATTACK!" XD

Other than that, I try to experiment with all the lighter charactors. My siblings immidiatly go for Link, Marth, and Roy without hesitation (fighting over them most the time as well =/) so I try to avoid the typical. I'm pretty good with Kid link and his Up B, but who isnt, really?
8-Bit

We have a new challanger!

Diddy Kong enters the fray!


My characters in no particular order....

Samus
Ganondorf
Ice Climbers
GO WEEGE
Game and Watch
Koji_Tsunami

Diddy Kong? Shocked Shocked Shocked
Yeah, I'll go with Captain Falcon Roy, Kirby, Mario, Link.
Chocolate Ninja

Samus, Kirby, Marth, original color schemes. Yeah yeah, boring. Razz

I really like that Samus can drop mines in midair for what basically amounts to an infinijump. Such potential for abuse! Very Happy

Kirby because I like being able to, well, copy Samus's awesome chargecannon. Also, falling on people like a literal ton of bricks.

Marth because deep down, I like swords.
Konoko

Samus. Although, Link was often the one I could use better, I used samus more, first and preferred her too.
Its mostly because of her character, and how Super Metroid was one of the first games on the Snes I'd really played the hell out of. Plus, between the charge cannon and grapple beam, let alone that lovely screw attack, she did seem great at keeping enemies away, or watching a sidefight, ready to blow away the winner with full charge.
Link, had better melee and still had the nice ranging abilities, along with the hookshot, but as a character to use, seemed a little too frenetic at times.

Oh, and usually in purple for samus and classic green for link.
I did also use Kirby and Fox a fair bit, as well as Jiggly puff who I did suprisingly well with. xP Fox, it was because he was another favourite character and the whole Fire Fox thing was pretty great. =p Kirby, for the versatility, cute and great up special and down special. And hats. Jigglypuff, just because someone said it was crap, so I tried to prove them wrong. Then did that a fair bit more, since the specials seemed to have good potential in the hands of experienced. Which I never really did become, but enough to win. xP
firemastrr

I'm a master with Marth and Young Link. I also like:

Mario
Mewtwo
Roy
Yoshi (he's cool)
Fox
Koji_Tsunami

Yes. Yes, Yoshi is cool. Cool
Although I basically never use him...
Konoko

For me, its that cute effortful noise he makes for the flutter jump.
Bless him, he tries so very hard for every inch.
Skybait J

One of my friends described that noise as someone in the can with constupation =/

And since then, I have never seen any of my friends ever play Yoshi. Nor my siblings, really... >.> <.<
Koji_Tsunami

I gotta go with Konoko on this one, Skybait. Sorry.

Stupid Question Time!
If people always decribe Yoshi as a male, how does he lay eggs?
(Koji:I'm not quite sure... Koji2:Me neither.)

And Who's got the Best basic "B" move!!!?
just wondering what you think...
Konoko

FALLLCON PAAAAUUNCH.

Ok, maybe not really the best, but...
http://www.youtube.com/watch?v=FFtw7qW7Vcw
made a compelling argument for me to say it. =3
Captain Gamer

Konoko wrote:
FALLLCON PAAAAUUNCH.

Ok, maybe not really the best, but...
http://www.youtube.com/watch?v=FFtw7qW7Vcw
made a compelling argument for me to say it. =3


Why hello there, new avatar.

This video linked from that one proves the PRACTICAL awesomeness of the Falcon Punch. Razz
Koji_Tsunami

WHOA.
Captain Falcon is now officially awesome.
Wow.
firemastrr

No, no, no, you're all wrong.

Roy has the best "B" move, by far. He can smash Sandbag like 2000 feet! All it takes is a little timing for you to completely demolish your enemies with Roy.
Koji_Tsunami

True. Of course, the whole "timing" thing can make it hard to pull off, because you have to be sure it isn't too weak, which happens if you're right next to your enemy, and if you try to get it to full near power, they tend to just avoid you unless they're really low level.
firemastrr

Point taken. I still say that it ranks among the best B moves. It just takes some practice and a little bit of luck.

Oh, and I use Fox's B move a lot.
Koji_Tsunami

His B move is almost too eay to use, I think.
firemastrr

That's what I like about it. We're not going for diffiulty here. It's so quick, it's kind of like insult to injury. I love pounding someone 20 yards back, then taking 30% more shooting at them while they come back for me to pound them even harder. It really makes my enemy mad, too.
Koji_Tsunami

Nice. Although it occurs to me that nobody but us has posted here at all for like three weeks.
firemastrr

They'll come back sometime.

Okay:
Who is the best all-around character?
Konoko

More like 2 weeks and 2 days. And I swear, I was this close to posting last saturday, but I got sidetracked. Surprised

I'm not so good at judging characters in the tier sense, but I would say Samus. Or Mario.
Captain Gamer

Now, what do you mean by all-around? Do you mean collectively, as in they are just as good close-up as they are at a distance or in the air, or the character that had a moveset that makes them hard to touch?

If you're going for the well-rounded, then Mario was meant to be that. If you'll notice, only a few of his smashes are actually potent, and he pretty much has no B attacks in battle. He requires more skill with the mechanics of the game than any other character, and pays dividends when you're good at the GAME, and not just familar with a character. FLUDD will be interesting to learn how to use, and the Mario Tornado is now a NORMAL MOVE? No wonder he made such good use of it in the promo movie. >.>

If you mean the knock-down drag-out winner, top-tiered Fox is what you're looking for. He can pump ridiculous amounts of damage at a distance, and when you get in close, you just jumped into the fire. Blindingly fast, strikes a mile a minute, and for some reason all of his smashes are amazing. Fortunately, skill does matter, which has kept Fox from being broken. Take a look at this match and you tell me that the only people who can stand a chance against these two are each other.
Konoko

Damn. o_o I had trouble even following what was happening a few places there.

Theres a video with Target Test records on, linked from there, thats pretty impressive too. The Link ones in particular.
firemastrr

Captain Gamer wrote:
Now, what do you mean by all-around? Do you mean collectively, as in they are just as good close-up as they are at a distance or in the air, or the character that had a moveset that makes them hard to touch?

If you're going for the well-rounded, then Mario was meant to be that. If you'll notice, only a few of his smashes are actually potent, and he pretty much has no B attacks in battle. He requires more skill with the mechanics of the game than any other character, and pays dividends when you're good at the GAME, and not just familar with a character. FLUDD will be interesting to learn how to use, and the Mario Tornado is now a NORMAL MOVE? No wonder he made such good use of it in the promo movie. >.>

If you mean the knock-down drag-out winner, top-tiered Fox is what you're looking for. He can pump ridiculous amounts of damage at a distance, and when you get in close, you just jumped into the fire. Blindingly fast, strikes a mile a minute, and for some reason all of his smashes are amazing. Fortunately, skill does matter, which has kept Fox from being broken. Take a look at this match and you tell me that the only people who can stand a chance against these two are each other.


I meant combat wise. Mario is always the most well-rounded character in every Nintendo game, that goes without saying. I see what you mean with fox, though it bothers me that all of his attacks are so painfully weak. I mean, one of the reasons I like him is his speed, but it takes forever to do any damage at all with him, and the gun is kind of a pain just because it has no knockback. Any strong character would beat Fox pretty easily. Mewtwo or Gannondorf would do it, I think.

(I'm still deciding on my choice, give me some time)
Konoko

firemastrr wrote:
Captain Gamer wrote:
Now, what do you mean by all-around? Do you mean collectively, as in they are just as good close-up as they are at a distance or in the air, or the character that had a moveset that makes them hard to touch?

If you're going for the well-rounded, then Mario was meant to be that. If you'll notice, only a few of his smashes are actually potent, and he pretty much has no B attacks in battle. He requires more skill with the mechanics of the game than any other character, and pays dividends when you're good at the GAME, and not just familar with a character. FLUDD will be interesting to learn how to use, and the Mario Tornado is now a NORMAL MOVE? No wonder he made such good use of it in the promo movie. >.>

If you mean the knock-down drag-out winner, top-tiered Fox is what you're looking for. He can pump ridiculous amounts of damage at a distance, and when you get in close, you just jumped into the fire. Blindingly fast, strikes a mile a minute, and for some reason all of his smashes are amazing. Fortunately, skill does matter, which has kept Fox from being broken. Take a look at this match and you tell me that the only people who can stand a chance against these two are each other.


I meant combat wise. Mario is always the most well-rounded character in every Nintendo game, that goes without saying. I see what you mean with fox, though it bothers me that all of his attacks are so painfully weak. I mean, one of the reasons I like him is his speed, but it takes forever to do any damage at all with him, and the gun is kind of a pain just because it has no knockback. Any strong character would beat Fox pretty easily. Mewtwo or Gannondorf would do it, I think.

(I'm still deciding on my choice, give me some time)


I dunno, he seemed to have enough damage and knockback in that video Cap linked...plus, I can't help but think Ganodorf would get outpaced and bounced around like a ball. Mostly cos the mental image amuses me. x3
Hehehe, bounce piggy, bounce.
firemastrr

Konoko wrote:
firemastrr wrote:
Captain Gamer wrote:
Now, what do you mean by all-around? Do you mean collectively, as in they are just as good close-up as they are at a distance or in the air, or the character that had a moveset that makes them hard to touch?

If you're going for the well-rounded, then Mario was meant to be that. If you'll notice, only a few of his smashes are actually potent, and he pretty much has no B attacks in battle. He requires more skill with the mechanics of the game than any other character, and pays dividends when you're good at the GAME, and not just familar with a character. FLUDD will be interesting to learn how to use, and the Mario Tornado is now a NORMAL MOVE? No wonder he made such good use of it in the promo movie. >.>

If you mean the knock-down drag-out winner, top-tiered Fox is what you're looking for. He can pump ridiculous amounts of damage at a distance, and when you get in close, you just jumped into the fire. Blindingly fast, strikes a mile a minute, and for some reason all of his smashes are amazing. Fortunately, skill does matter, which has kept Fox from being broken. Take a look at this match and you tell me that the only people who can stand a chance against these two are each other.


I meant combat wise. Mario is always the most well-rounded character in every Nintendo game, that goes without saying. I see what you mean with fox, though it bothers me that all of his attacks are so painfully weak. I mean, one of the reasons I like him is his speed, but it takes forever to do any damage at all with him, and the gun is kind of a pain just because it has no knockback. Any strong character would beat Fox pretty easily. Mewtwo or Gannondorf would do it, I think.

(I'm still deciding on my choice, give me some time)


I dunno, he seemed to have enough damage and knockback in that video Cap linked...plus, I can't help but think Ganodorf would get outpaced and bounced around like a ball. Mostly cos the mental image amuses me. x3
Hehehe, bounce piggy, bounce.


I suppose, but that's partly my point. Ganondorf doesn't bounce. He would take a lot of damage, but he wouldn't go anywhere. that would enable him to land a couple of blows. I do agree that he would get outpaced, but he would get putpaced fighting almost anyone.
Konoko

Doesn't bounce?
Either we're using different concepts of bounce, or theres some stuff I didn't know about Ganondorf. o.o I really need to play more SSB...its been too long.
...<.< *covets Wii*
firemastrr

I just mean, he's too heavy. He doesn't bounce. He doesn't fly at all, really. Like Bowser, Mewtwo, and Captain Falcon. He would absorb the blows and take the damage, but he wouldn't really go anywhere.
Koji_Tsunami

Define fly. You mean, like, "jump good?"
Because in SSB and SSBM, nobody really flies.
Kirby kind of floats, but...
In Brawl, some characters will be able to glide, I think.
Captain Gamer

I believe that in this context, "fly" means how far somebody gets smashed. And really, Gannondorf can hold his own, but anybody with percentage racked up like fox can do it will fly any distance. Sorta why the heavies tend to ring up the lower tiers. >.>
Koji_Tsunami

But if we use "fly" like that, then how does "bounce" fit?
8-Bit

Do you people discussing this even look at the SMASH BROTHERS DOJO!?

It updates everyday with new information to talk about!

On tuesday they CONFIRMED a BIG thing.

ONLINE PLAY!
firemastrr

Sweet. I can't wait!

As for your question, Koji:

"Bounce" in this context basically means the same thing as fly, except that when a character bounces, they get totally owned and punched around by a different character. The lighter characters bounce better because it takes less force to move their puffball bodies. The opposite goes for the heavier ones. Get it?
Koji_Tsunami

ic.
Wait, I read Smash Bros. DOJO, and I saw the online play. I think it looks awesome. I wonder if you can only use the Miis they give you as icons...

Also! Solid Snake confirmed! I mean, he was confirmed before, but now he's officially confirmed. Fweet!
Captain Gamer

He he he... 10/2's update was one parts awesome and three parts hilarity. Even if there hadn't been any codec segments included, the "Snake Joins the Brawl!" movie would have been enough. So-called GMV creators could take a few pages from Nintendo.

"Snake, do you know who this is?"
*picture of Captain Gamer appears*
"... Beats me. Who is it?"
"I was hoping you knew."
Koji_Tsunami

Anyone here know who Lucas is?
Konoko

I sorta do. I played Earthbound and a while back got bored, so read up the wiki and checked on the other Mother games. I did try to download a rom to play one of them too...I don't think I ever got around to trying it though. o.O
firemastrr

Okay, now I'm gonna commit blasphemy. I never got why Brawl was probably the most hyped-up game that Nintendo announced, and they started promoting it immediately after announcing the Wii. That was almost two years ago. Brawl is slated to come out sometime in early December. And, personally, I don't give a crap who is gonna be in the game, what the gameplay is like, or anything. I'm already buying the game for sure, and knowing now who's gonna be in the game won't enhance the gameplay for me at all. If anything, it's going to detract from it because part of the fun is not knowing whoyou are unlocking next. I like the surprise. Yes Brawl's coming out, and yes, it looks promising. What else do we need to know?
Captain Gamer

You bet Brawl is a hyped game! The Smash Bros. series is the quintessential Nintendo series, just like how Microsoft has the Halo games. It has some pretty big shoes to fill as the next-gen Smash Bros.! Personally, my hopes are neither high nor low, and the only difference is whether I'm surprised now or later.

Besides, it's not like anybody's forcing you to go to the website or look in on Brawl discussion, am I right? Laughing
Skybait J

Video Games is a business. And businesses try to make as much money as they can, in any way that they can. Overhype will only loose you popularity points AFTER everyone has bought the game and you made all your money XD
Konoko

Yeah, sadly pretty true.
Its actually why for certain games or films, I carefully avoid reviews or discussions about it as much as possible. Which is hard, especially if you're not sure when you're going to actually get about to watching/playing it. A couple of the Silent Hill games did lose some of their mystery due to me browsing wikipedia. They were still scary, but the fact that I knew early on who the bad guy was and what he was planning and how he did it and all, did sorta....yeah. Diminish a few things.

Course, it does depend on the game somewhat, and where the enjoyment is. Some people love the story side of things, watching the cutscenes and dissecting things as they come, along with each suprise. Others just go for the pure gameplay and completionism, killing the bosses, just going for enjoying the mechanics side of the game...I know I'm not wording that right, but the gist being that they wouldn't mind about knowing who the characters are, they'd still have fun unlocking them all, mastering them and then thrashing their friends.

People generally have a bit of both, but...yeah, for those that lean towards the former, they kinda have to try hard not to get drawn into devouring each morsel of information that the company tosses out beforehand. Hard to do sometimes.

...Damn, I really need to stop rambling on for a while when I could probably keep the general thrust of what I'm saying with a single simple sentance and agreement. o.O
firemastrr

Wow, that went over a lot better than I expected. Surprised

Captain Gamer wrote:
Besides, it's not like anybody's forcing you to go to the website or look in on Brawl discussion, am I right? Laughing


Yes, you're right. I guess I do like seeing one or two things about the game, but I still think that most of it should be saved for release day after everyone's finished the game in eleven hours. That and I find a certain amount of joy in criticizing people's actions when they don't necessarily make sense. Very Happy
Captain Gamer

For 10/10's update... it would seem that the tiers have been shattered and midweight to heavy characters no longer hold any hope.

ANY.

*Overlooks the apparent brokenness to squeal with fanboyish glee*
Chocolate Ninja

What the...

Spoiler:

Sonic in Brawl?!



They're just pulling out all the stops now.
Skybait J

...What really makes me wonder now is how far will the brawl games go?

What if in some later game we see Xbox and PS3 exclusive charactors? Like, what if Master Cheif was included? Now I'm eager to see games after Brawl...how far will they go with the third party charactors, I wonder. What if Super Smash Bros eventally becomes something like an all-platform encompassing fight?!

Cause that would be awesome
Konoko

Squeee~

That is all.


No wait, theres no way I can leave it at that. After my previous remark, I thought I was gonna continue not paying too much attention to dojo, but something like THIS, has a pretty big effect and I heard about it on another site. I immediately went there, glanced briefly at the screenshots without much reaction. In hindsight, I guess it hadn't really sunk in. Watching the video...
Oh yeah.
Yeah.
When I recently played the GBA game, Sonic Battle, where its pretty much all the sonic characters, and Emerl, going through this story and doing a lot of 3D arena fighting, it was just to play a game with Cream that had some story. But it sure does add some interesting little observations and thoughts, since that games probably the only other one with Sonic doing a range of fighting moves. That punch, punch kick thing as a basic combo, the diving explody kick...I daresay there'll be two spinball based moves, one shargeable 'rushing along the ground' one and one airborne one. I'm ambivilant on if any of his smashes with use 'break dancing skills' like the Sonic Flare in Battle, and doubtful that he'll have a longrange or trapmine attack like in battle.
I have some faith that they'll keep things fairly balanced and although Sonic IS very fast in a dash, I'm unsure if his punches are all that fast than the general standard when he's standing still, now I think about it.
In gameterms, things like controllability, power, lack of range, may all help avoid him being broken in practice. He may require skill to utilize properly, or be easy to pick up but with less real impact.
I daresay he'll still be a hell of a fighter though.

<.< And I'm pretty damn confident, Nintendo or not, that he ends up above Mario on the tiers.
...
<3
And that is all. x3


Oh wait, no. I'd like to mention that for future SSB, I hope for more baby metroids. Always more baby metroids.
Oh, and a couple more obscure ressurections of old characters and a couple more baddies. And Phoenix Wright. Maybe Shadow or one of the girls from Sonic mythos will join in too. Megaman/Street fighter/SNK characters might be fun too, but for some reason, I'm keeping my hopes down. Either because that way I won't be disappointed, or I'll be wonderfully suprised.
So, my personal bet is on a Belmont. Or related character. *coughAlucardcough*
Chocolate Ninja

I think having a Megaman character in there would be win. Though, as the saying goes, too many cooks spoil the soup.
Konoko

Doesn't that saying mostly apply to there being too many developers working on something and causing things to not match up smoothly throughout it, or other inconsistancies?
Like what happened to...
*pause to google*
...possibly Ion Storm. But lots happened to them. o.O

Edit, since I've got the last post and a strong aversion to double posting.

Since they gave a glimpse of Sonics moves, (as well as announcing delays)...yeah, he's looking pretty good.
The spring thing, depending on how long the spring remains, could lead to some interesting use on both sides. The spin dash...geeez. Spin hit, jump hit, midair hit, then spin dashing away? Ouch. Looks pretty quick too.
Course, delays can really damage a move, when theres lots of stuff happening and it looks like he has a few delays on those spin moves, as well as being a bit skiddy. And I'm not sure, but looking at that video where he enters the brawl, the b it where he's spinning along the tunnel and hitting the...things, at the very end, where the aura thing runs out, the video cuts out right as he collides with the last. I think he actually got hurt there, so the Spin Charges drawback could be the period of going forward but in a more vulnerable state.
Still awesome.

Also, on closer inspection of the video, it appears he does indeed have the Sonic Flare thing with the breakdancing kick.

I have an extremely strong sense of curiosity about the blurred out pink button on the update about snapshots. Replay?

Additional Edit:
The codec clip things, under the Shadow Moses Stage thing. Oh dear god.
"Mei Ling, samus took her clothes off!"
Koji_Tsunami

OMG!!!!!! Shocked
Third party character!
Sonic the Hedgehog is now in Brawl! sweet. Smile
Skybait J

Y'know, I was listening to the Theme again for Brawl...and I'm just wondering, what is that language? Is it Latin? Its renaissance-y...so shouldnt it be latin? =/
Konoko

I dunno, kinda operatic or choral. I'm having trouble making out the language and it doesn't help that my range of languages is limited, so it could be italian or latin, but for all I know it could be russian. o.O
Koji_Tsunami

I don't know what language it is just by hearing it, but I know I read on some official site that it's Latin. And I think I also read that it was made by the Final Fantasy music guy, but I'm not quite as sure about that one.
Konoko

Nobuo, and yeah, he did make it. My google-fu turned up this place, where they were struggling to translate the somewhat obscurely sung latin. xP
http://smashboards.com/showthread.php?t=71807&page=6
Which in turn led to http://www.nintendopedia.org/inde...ash_Bros._Brawl#Theme_Song_Lyrics
Skybait J

Omygosh, theres a wiki for everything now! OoO

This is a better find than Conservapedia!
firemastrr

Skybait J wrote:
Omygosh, theres a wiki for everything now! OoO


I know, it's great, isn't it? It makes finding information about certain topics so much easier. All you have to do is find the wiki for it and you can in turn find everything about it.
Captain Gamer

Wow... Diddy Kong is now officially the Neo of Nintendo.
Skybait J

Hey Lookit! It's DeDeDe! For some reason this facinates me....

And also, I never knew that Smash Bros was so deep...

It's a linkfest...<.<
Koji_Tsunami

OMG!!!!!
DeDeDe!!!!!11

Woah. Big rocket hammer thing.
That's three dudes from the Kirby games.
Sounds good to me. ^-^
Konoko

Finally, the obese penquin quotient for a fighting game has been properly met. Surprised
Koji_Tsunami

Konoko...
That was really funny...
But is DeDeDe a penguin? I'm not sure.
Looks more like a really short beaked duck to me.
Konoko

Koji_Tsunami wrote:
Konoko...
That was really funny...
But is DeDeDe a penguin? I'm not sure.
Looks more like a really short beaked duck to me.

I figured penguin, since he's got blue skin (which although not exactly realistic for a penguin, says that more than duck) and slides about on his stomach. I dunno if anything official said he was a penguin at any point, but wikipedia agrees.
Captain Gamer

Whoops?

Not sure how old this is, or if it's been proven false by now, but listen carefully when they discuss returning characters at about 1:25. Mario, WHO, and Samus??
Skybait J

....But isnt it kinda a given to have Luigi in the game? He was in all the previous games, why take him out for Brawl? o.o They have the Ice Climbers returning! Why not Luigi?
Koji_Tsunami

I think they're just too cruel to say "Luigi!" yet. They want to keep us on our toes for when they actually do.
Same with Captain Falcon.
firemastrr

Skybait J wrote:
o.o They have the Ice Climbers returning!


God, when will they get rid of those guys?
Skybait J

firemastrr wrote:
Skybait J wrote:
o.o They have the Ice Climbers returning!


God, when will they get rid of those guys?

B-b-b-b-bbut I LIIIIIKE the Ice Climbers!

*runs off crying*
firemastrr

Skybait J wrote:
firemastrr wrote:
Skybait J wrote:
o.o They have the Ice Climbers returning!


God, when will they get rid of those guys?

B-b-b-b-bbut I LIIIIIKE the Ice Climbers!

*runs off crying*


Sad Sorry, Sky.

I just hate them. Maybe the games are better, but in SSBM they are so annoying I don't even enjoy KOing them anymore. I find it hard to explain why, but I just think they're dumb, with what they say and their moves and how they look...

*gulp* Wow. Looking back on that, it's a pretty harsh group of words... I dunno, they don't appeal to me, how bout that? Confused
Chocolate Ninja

Ice Climbers?! But for why? It seems like most of the characters are from current franchises, or ones that haven't been used before (i.e. Pit). Bringing something in they've used from an old, already-used franchise makes little sense. They must have been extremely popular in Japan.
Captain Gamer

The honor of one of my secondaries has been sullied! *strikes Mr. L pose* Have at you!!

*waits until both he and firemastrr have Wiis, Brawl, and WiFi access*

Seriously though... your argument for why you don't like them is very vague. o_o Maybe it's because they're still upper-mid tier while a whole bunch of characters are merely mid-tier and 8 are un-playable.

*prays for the end of such concrete tiers in Brawl.*
Koji_Tsunami

Captain Gamer wrote:
*waits until both he and Firemastrr have Wiis, Brawl, and WiFi access*

Fire already has a Wii,
and he will have Brawl,
but he isn't getting Wi-Fi anytime soon.

I'll take on all challengers though. Smile
As I already have a Wii, and Wi-Fi.
Just gotta wait for Brawl now...

As for the raising dead franchise's things, imagine if they came out with an actual Ice Climbers game now.
Or Earthbound.
Or even a Kid Icarus game!
Now that would be crazy.
Just putting them in a crossover fighting game isn't that bad.
Majin Luigi

Why would anybody resort to trying to raise a franchise that long dead?
It would be a sign of desperation.
Skybait J

Hey, they remake movies that long dead, so why not games? It's a big money grubbing thing to do, but who doesnt like money, hmm? Razz
Konoko

After all, if there was interest in the character, it wouldn't be a sign of desperation, it'd be a sign of just supplying to a demand. :3

I must admit, I sorta dislike Ice Climbers too, but only specifically in the sense of playing as them. Its kinda odd really, cos I picked them pretty fast when I saw them and following that, I probably would have had them as a pretty solid choice. But when actually playing, having the pair thing really didn't help me and felt awkward. I know that was probably just because I was unused to it, but afterwards when compared to the option of picking Samus or Link or Zelda or Bowser...yeah.

Edit: I'm retroactively pre-empting firemastrr by saying bad first impression, since that was pretty much what I saying.
firemastrr

Captain Gamer wrote:
Seriously though... your argument for why you don't like them is very vague. o_o Maybe it's because they're still upper-mid tier while a whole bunch of characters are merely mid-tier and 8 are un-playable.


I know. I just don't like them, and I'm not sure why. Bad first impression? I agree that they should comeout with remakes of old games though. People like me might appreciate the characters a bit more.

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