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Anomaly

The Anomalous Apologist

Hello, all!
My current online name, as you can see, is Anomaly. It used to be AnomalyApologist - hence the thread title - but people kept on misspelling it, forgetting it, or shortening it in a way that made me sound like a drunk. I started calling myself Anomaly because people who know me said I was very different from the rest of my peers, and I've always liked the term anomaly.

Also, most important part: I'm deeply and passionately Christian, and that's that. My faith flavours my approach to all things in life, from social relationships, to emotional understanding, to mental self-control, to physical discipline.

I'm a big fan of most types of fiction, especially those which require more reading than watching. Favourite books include the Temeraire series, by Naomi Novik. If you've never heard of it, and get the opportunity, check it out.

I also enjoy writing and drawing, and though most people I show my writing to at least say it's good, my grip on how to pre-plan plotlines is too tenuous to get past a few scenes in the same story. My drawing skill, though, is much less, and is in no way helped by my lack of a scanner - and is definitely not helped by the shadow of my elder brother, who actually draws a webcomic. Namely, this one. Good art, huh? </shameless someone else-promotion>

I vastly enjoy role playing games, whether computerized, traditional, play-by-post, or whatever - to the point whereby I'm actually designing my own, based on the world and concepts of the main story which I will probably never finish writing.

Well, that's that. All the rest, you'll have to find out for yourself...
Captain Gamer

Well, then, now you can be officially welcomed to the GamerHang forums! You know, I've vaguely heard of Temeraire (the 'T' of the word I only retained), but maybe I ought to look more into it!

If you need help with your world or being punctual on work, don't feel shy about asking for a little advice!

Not me, though. As you can tell, I'm one of the last people to talk about overcoming the stalling reflex. >.>
Chocolate Ninja

Lo Anomaly! You've already posted regularly, so you know the ropes, but welcome anyways. Enjoy your stay!
Anomaly

Captain Gamer wrote:
Well, then, now you can be officially welcomed to the GamerHang forums! You know, I've vaguely heard of Temeraire (the 'T' of the word I only retained), but maybe I ought to look more into it!
Yeah, it's great. I guess you could call it "alternate history", because it's set in the Napoleonic wars except for one detail: there are dragons.
Though, instead of focusing on that, the author focuses on the characters, which is a kind of fiction I always enjoy, especially when the characters are as fleshed-out as they are.

Chocolate Ninja wrote:
Lo Anomaly! You've already posted regularly, so you know the ropes, but welcome anyways. Enjoy your stay!
Thank you. I'm sure I will.
firemastrr

Hey, welcome! This is a great place, I'm sure you'll grow to love it (if you haven't already). As Chocolate Ninja said, you've alredy posted quite a bit, so keep on going!

I love RPGs too, by the way. But what exactly is a "Traditional" RPG? I've never heard of it. Oh, and would you mind telling more about the RPG you're creating? It sounds interesting.
Anomaly

firemastrr wrote:
I love RPGs too, by the way. But what exactly is a "Traditional" RPG? I've never heard of it.
Well, I'm not actually sure that's what most people call it. Basically, by "traditional", I mean the original style of role-playing: one game-master who determines main events, and each player designs and directs the actions of one of the main characters.
My favourite positive aspect is that, since it's handled by actual people instead of pre-programmed, it can adapt to pretty much whatever you want your character to do... although some things are still a bit tough to adapt to.
Of course, human management is a double-edged sword. With mere men handling all the mechanics, you have to keep it to a fairly simple system, lest you ruin the flow of the game by forcing the GM to ransack the room looking for a calculator.

firemastrr wrote:
Oh, and would you mind telling more about the RPG you're creating? It sounds interesting.
Strange how it could sound interesting, since I've said next to nothing about it... but, that's not going to stop me from talking you into insanity about it.
It's actually what I just finished describing as a "traditional" RPG, not least of all because I have no idea how to go about making a computer one.
The basic idea is for a multiverse filled with alternate realities which all slightly tweak the main concept, with the players taking the roles (roles, it's a role-playing game, get it?) of beings called Wanderers, who are named such because of how they move in between universes. In each universe, they have some mission which they must accomplish, and then are taken to the next universe. Repeat process. These missions are far from simple, single-sitting fare: after all, remember that the Fellowship of the Ring started off with just one mission, and that took them three books to get done. Pretty much the same thing here; even though there's only really one task that needs to be done, it'll take a lot of setting up and such before the characters can actually accomplish it... and it doesn't help that it's not a requirement for the GM to actually tell the players what they're supposed to do.
Also, although the actual situations of the universes may differ quite a lot, the overarching physics (and metaphysics) will stay the same: so, no system crossovers.
To put it short, the game system, as well as "regular" attributes and skills, also has Magic, Psionics, Artificing, and Sourcery (Different from Magic: with Magic, the Mage does it himself. Sourcerors "source" their power from higher beings, hence the change in spelling.).
Also, although there are many fantasy elements in the system, I don't have the usual weird extra species. No Elves, no Dragons, no Unicorns. The non-humans are kept very simple: they are either ethereal (ie, Angelic or Demonic), or Undead, or some mix of the three.
Also, I am in no way hung up on realism for this system. I mean, it's kind of hard to talk about "realism" in a game with the entire plot centred around some kind of Quantum Leap/eXiles hybrid, with zombies occasionally trying to gnaw on the characters' brains. So, if you're in a situation where all the main villain has to do to destroy the world is concentrate on an arcane ritual for a few moments, and the dice say you managed to break that concentration - as well as distract his guards for a moment - by pointing at the opposite wall and shouting "what's that" like Marty McFly, then even though it's completely ridiculous, and most GM's in other systems would probably veto it, that's what happens.
firemastrr

Nice. Very nice. I like how you have original ideas. So far, it sounds quite in-deapth and, again, original. Now that you've explained what a 'traditional" RPG is, I appear to prefer the newer kind, where you are a character and you play through that character's life, being able to do almost anything at any time. In other words, "free roam" to an awesome degree. Keep working on this, though. It sounds realle good.

Oh, and Marty McFly said, "Holy s***!"
Anomaly

firemastrr wrote:
Oh, and Marty McFly said, "Holy s***!"
First: The bulletin board system censored that.
Second: Really? I could have sworn he used the ol' "What's that!" trick. Well, in any case, you get what I meant, right?

And thank you very much. I'll be working on it for a while before it's ready, though.
Koji_Tsunami

I think he said both to do the same thing at least once in the series.
I assume you're reffering to the trick where he yells somthing that makes whoever's chasing him stop and turn around, thus freeing him to escape.
Anomaly

Koji_Tsunami wrote:
I assume you're reffering to the trick where he yells somthing that makes whoever's chasing him stop and turn around, thus freeing him to escape.
Yeah, that's the one. The skill's just called "point and shout" in the game, though.

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