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Based off it, a proposal. I'm not sure if it'll make sense, since I'm sorta thinking it up on the fly after reading some of the things there. Pokemon Light/Dark Shine/Shade or whatever, usual gender choice but generally focused on one person, one that joins a group of trainers opposing the Teams, one that ends up joining the Teams. Could be tricky getting the story just right, but the gist being that both are given reasonable reasons and motivation for thinking that their side is the right choice. Meeting up with the opposing rival now and then as per usual, but then both start to reconsider or find out things, their side getting a bit too extreme, both of them escalating rather too much. Perhaps saying that the enemies use (or potential/imminent use) of such tactics makes it fine for them to use them
too.
As a possibly related though, I remember a friend of mine always complained about when he threw a pokeball at a trainers pokemon, they batted it away. His general comment being, 'Dammit, I want to steal his pokemon. He's only some punk with a bug net, I can take him. I could hit him with my BIKE or something.' Of course, if in a game, after a tough fight, you got into another and they chucked a ball and stole your pokemon, it'd be sheer outrage. So, I guess that sort of thing COULD work as the really bad tactic I vaguely mentioned before. Although, for story purposes, probably best to restrict its use, perhaps saying that only a certain kind of ball can do it, and the player gets their pokemon back after a fight, perhaps against their own pokemon being forced to fight? If the game also managed to get the bonds between pokemon and their trainers up a bit, give them something of a personality, that could really be something.
If there were some generals or leaders on both sides, they could end up taking the place of gym leaders, initially fighting some on the oppositing side, then your side, then the top ones on the opposing, then top ones on yours...Its still fairly simple, but does mix up the formula a bit and could cause there to be a bit more story to the fight, facing off someone who was on your side and previously helped you out and such...
The rival would still end up fighting now and then, for training or for fun after winning. The thought of setting up a gym at the end of a game could be set up as more of a side thing, recruiting/raising up trainers to hang about in your gym while you go do whatever. Perhaps sticking to a general theme of 2 or so types letting you have some extra gimmick or boost to strength, explaining why some might follow that route....if nothing else, it could be a way to get a steady flow of trainer fights, so that after you've beaten EVERYONE, you're not stuck with the same few fights and a bunch of random encounters.
Plus the thought I mentioned before about using the pokemon to help do jobs, or work, earn money, make stuff, explore, dig for items and so forth...
I know I'D play that. Maybe we should infiltrate Nintendo and implant our ideas into the creators' brains.
I think the main reason we've seen nothing amazing happening with Pokemon is because it's a game aimed primarily at little kids. And admit it, it doesn't take too much to impress/entertain them game-wise.
I agree, those ideas all seem pretty good, I'd like to see something like that.
Nintendo I find has some series with the "don't mess with success." style (i.e Pokemon) It has the same basic storyline everytime but always includes new things (not meaning just new Pokemon)
I'd like to see a mix of Pokemon games for Wii. A large 3-D world where you see the Pokemon instead of just random encounters, sending Pokemon out when you want to do things (kinda like the HM's but more options like "collect that item" or "dig") Includes gyms and arena, people walking around for battles (not standing still) that you talk to, maybe a Pokemon Snap style thing for in game contests to win money or items. I'd like to see something like this.
Did I just describe some sort of Pokemon MMORPG!? Now that would be cool.
We're not all video game designers (I think), or artists (Not ME, at least), but one thing we DO have is the power of the word. If we cannot help the gameplay of a game, we CAN introduce fresh concepts and plotlines with may SPUR companies to get their grooves back. Trying to be an inspiration to game developers to have them step it up for the sake of a fledgling medium is one of the driving forces behind Digital Defender, don't you know.
Oh, and Pokeymanz rule. Leafeon. _________________
Location: At the computer. Where else could I post on an online forum, a skatepark?
Posted: Mon Jul 16, 2007 10:25 pm Post subject:
I think that if you could steal Pokémon and join an evil team, the best way to do it would be Pokémon Coliseum Style, and while I didn't like that game in general, the whole "Snag Machine" thing was cool. And by the way, I think that the team with the most blind "evil evil evil" was team aqua.
Teddiursa _________________ Apparantly, I'm like, off the vilg RESERVATION. Whatever that means.
Last edited by Koji_Tsunami on Sun Jul 29, 2007 4:12 pm; edited 1 time in total
We're not all video game designers (I think), or artists (Not ME, at least), but one thing we DO have is the power of the word. If we cannot help the gameplay of a game, we CAN introduce fresh concepts and plotlines with may SPUR companies to get their grooves back.
Looks like we're building alot of solid ideas, or slightly solid. Mushy perhaps.
I'd still like to see a Pokemon MMORPG that you can play online with people for Wii, that is of course you don't have to pat every month for it! I'm looking at you WoW!
MMORPG's are getting pretty big, but will Nintendo jump on the bandwagon as most other companies have? Nintendo's always kinda just done thier own thing <.<
MMORPG's are getting pretty big, but will Nintendo jump on the bandwagon as most other companies have? Nintendo's always kinda just done thier own thing <.<
Very true.
Though...I think that we shouldn't be saying MMORPG, but just MMO. Multiplayer is definately always a big and popular thing after all, the whole link thing has been around for pokemon all the time, so putting then online, for everyone, and maybe merging all the players worlds together...theres a lot of massively multiplayer online games that arn't RPGs after all.
MMORPGs all start to feel the same after a while. It wouldn't take much tweaking of the formula for this to be nicely different. =3
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