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Relatively Unknown/Underated games you enjoyed.
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Koji_Tsunami
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PostPosted: Mon Jul 16, 2007 10:55 pm    Post subject:  Reply with quote

I enjoyed RTS "Army Men" for the Gamecube.
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Konoko
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PostPosted: Tue Jul 17, 2007 6:23 pm    Post subject: Reply with quote

I completed Zombies ate my neighbour. Took a while though. <.<;;
But then, I also completed Ghosts n Goblins (the going through the game again with the fairy ring bit too.), which everyone says is really hard. ^^;; And yet, the games that get my attention and really cause me to sink a lot of time and effort into them, are story intensive things with lots of exploring...Legacy of Kain series, Breath of Fire series, Castlevania series...
Course, I did all those hard games quite a while ago now, my reactions are probably completely shot. xP

Currently playing Starship Troopers: Terren Ascendancy...not sure how well known that is. The Book, CG series, movie, all of which are very different are much better known though. But yeah, its kinda interesting to describe...a sort of squad based RTS, where you equip them beforehand, your tech goes up after various missions, otherwise you're stuck with the group you've got. Usually in the realm of 12 guys, against upwards of 10 bugholes which pump out various warriors, hoppers and whatnot...let alone when a tanker shows up and makes its own one...or the mission I'm doing at the moment, which re-enacts something from the movie, with outpost getting totally overrun and tanker popping in the middle. I've already completed it a couple times, but its just so much fun. x3

Whiskey Outpost shall be littered with bugs! Come on you apes, kill em all! Surprised
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Konoko
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PostPosted: Thu Aug 09, 2007 2:21 pm    Post subject: Reply with quote

I've got another, that I can't believe I didn't mention. Its pretty unknown, a game for the SNES called Legend. Its a pretty challenging game...I could say the controls are unresponsive, but thats not entirely true, things like the shield and magic are without the slightest delay, its just other things. Your attack combo is slow enough that some enemies can actually attack you in the middle of them, parts of the scenery tend to block your view of things and you walk around slow, too slow to dodge some attacks, like the dragons dive. You can do a jump kick that can get you from one side to the other very fast, but theres a short delay after the landing. Theres a similar delay while picking up items...its almost infintesimal, but the enemies AI is such that even that is likely to get you poked in the back by a spear. Although, that'll happen a lot anyway, since pretty much all the enemies will try to get to both sides of you, to the point that its almost impossible to stop them. Furthermore, most of the bosses, with aggressive attacks and being untouchable to most attacks during them, are equally frustrating. On the plus side, its a pretty visually great looking game, the sprites are all large and nicely done, even if the enemies repeat a bit, the tree boss and dragon boss in particular. The rain in the second level for instance.
I actually like the game, if only for some nostalgia from when I repeatedly played it when I was younger...and got my ass kicked by the first boss many times, then barely survived to the second boss and eventually got past that with prudent use of magic, before getting to the next stage and getting horribly killed barely halfway through.
I have since completed it, using a rom, since I sold the old copy, so its not all THAT hard and in fact quite possible to complete it without dying. Although, on completion, I discovered something. After the final boss falls, you get a large The End logo, with sword background, scrolling up past a nice misty landscape view, followed by this text:
Quote:
Congratulations.
You have defeated Clovis and banished Beldor from the kingdom of Sellech.
Now all around the world there are many troubadours who sing the praise of the knights and their glory.

The Staff
Game concept and design
Carlo Perconti
Lyes Balaidouni

Background and Animations
Lyes Balaidouni

Music and Sound FX
Carlo Perconti

Special Thanks to
Seika Corporation
Nintendo of America Inc.
ECM
GamePro
Game Players
Factor 5
VC and CE
Die Hard Game Fan
Christophe
Francoise
Leslie
Ben and Marie
Chafika


So, the whole game was made by two people? Impressive.

If anyone wants to check it out, heres a rom, although it seems to be missing the sound. http://www.megaupload.com/?d=F2HBE5O2


Last edited by Konoko on Thu Aug 09, 2007 3:26 pm; edited 1 time in total
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Chocolate Ninja
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PostPosted: Thu Aug 09, 2007 2:59 pm    Post subject: Reply with quote

There was this old game for DOS that I played in middle school that I couldn't remember for the life of me for years. Whenever I would describe it to people they would say, "Zelda II?" or "I know that game! Crystalis, right?" It didn't help that I couldn't remember whether it was a DOS-based game or an NES/SNES game that was played on an emulator. It was one of those things in the back of my mind that I absolutely needed to find out.

Luckily for my sanity, I found it in senior year of high school, thanks to intarwebz.

Zeliard is your typical sort of old-school 2D sidescroller at first glance. You play this guy named Duke Garland who, having been sent forth by holy forces, must defeat an evil sorcerer-type called Jashin and revive a princess from her stone state. You are a small redhaired man with a viking helmet armed merely with a crappy sword (which can be exchanged for other ones in the shop) to start with. Along the way, you get to fight enemies like snails, frogs, rats, bats, and a GIANT CRAB. And that's only the first dungeon.

There are plenty of interesting gameplay elements. First off are the variety of different swords and shields you can buy. Shields have a certain number of uses before they wear out, and it's a general rule that as well as blocking better, pricier shields can take more wear and tear. Luckily, enemies drop these glowing orbs that can be exchanged for valuable cash. Different colored orbs have different costs, and different towns have different conversion rates in terms of monetary value per orb. Orbs and other valuables can be found hidden in various parts of the dungeons as well.

There are plenty of useful items as well. Certain parts of the games are made easier or possible through the use of various types of shoes scattered throughout dungeons. A type of stone purchaseable in the magic shop proves very useful in easily defeating the first two or three bosses. There is also an oil which can increase the killination power of your sword tenfold, and of course various healing potions.

The dungeon will throw various sorts of terrain at you. There are the usual floating platforms, yes, but then there are the slopes you can only go down, the ice, and the goo that steadily takes away your hit points. Luckily if you die you just get sent back to the sage in the first town.

There is a sage in every town. (S)he serves a variety of purposes, including increasing your hit points when you've gained enough experiences, giving valuable advice, and saving your game. (S)he also revives you when you fall in battle, though that means you have to pass through all the dungeons and towns again.

This game is, on reflection, pretty awesome. I would take up a whole page just trying to summarize every aspect of it. This site is a good place for information and downloads, along with some interesting tidbits. If you get the chance, get DOSBox, download this game, and play it. The graphics aren't the best thing in the world and the music is shrill, but the gameplay is fantastic.
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<ChocolateNinja> <Elfheart> My body may be the heart of an elf, milady, but my inner heart is a human's.
<ChocolateNinja> <PrincessZinthia> Oh Elfheart! *they embrace*
<Alriik> ...
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8-Bit
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Joined: 20 Apr 2007
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PostPosted: Sat Aug 11, 2007 5:15 am    Post subject: Reply with quote

Not sure if its unknown but I say Jackel for the NES.

Wow this is a good game, lots of action, explosions, boss battles.

The game has you a jeep rescuing hostages and destroying all in your way with your grenades and machine guns and missles.

...

ACTION!
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firemastrr
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Location: Mars

PostPosted: Sat Aug 18, 2007 2:39 am    Post subject: Reply with quote

I completely loved Phantasy Star Online Episode 1 for the GCN. It had excellent graphics, a great storyline, and the best replay value I've ever seen. The best part: It's also an excellent multiplayer game.
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Koji_Tsunami
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PostPosted: Sun Aug 19, 2007 12:23 am    Post subject: Reply with quote

I don't know... NiGHTS into Dreams may only be sorta unknown, but it hasn't recieved much publicity, so it might qualify.
I really liked that game.
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firemastrr
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PostPosted: Sun Aug 19, 2007 2:58 pm    Post subject: Reply with quote

Hmm...Harry Potter: Quidditch World Cup for the GCN is relatively quiet. It had a tiny bit of publicity upon release, but since then it's kind of disappeared into oblivion. It was really fun for a while, though it gets pretty boring after you've played it for about a month. But the controls and all were smooth and there were some cool tricks you could pull.
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firemastrr
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PostPosted: Mon Aug 20, 2007 4:26 pm    Post subject: Reply with quote

Koji_Tsunami wrote:
I enjoyed RTS "Army Men" for the Gamecube.


I didn't. I loved the concept, it was excellent. But the control scheme was just pathetic. I think it was mainly becaues RTS games require a cursor, and for the GCN (and just about every other console), that means using the analog stick to control it, and that was painful, at least for me. I say, let's save the RTS games for the computers, where they can be played much more easily and smoothly. The possible exception is the Wii. Because of the nmotion sensing, you could more easily control a cursorm therefore making the comtrol scheme much more fluid. I await the first RTS for the Wii to see how it turns out.
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Konoko
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PostPosted: Wed Aug 22, 2007 11:32 pm    Post subject: Reply with quote

firemastrr wrote:
Koji_Tsunami wrote:
I enjoyed RTS "Army Men" for the Gamecube.


I didn't. I loved the concept, it was excellent. But the control scheme was just pathetic. I think it was mainly becaues RTS games require a cursor, and for the GCN (and just about every other console), that means using the analog stick to control it, and that was painful, at least for me. I say, let's save the RTS games for the computers, where they can be played much more easily and smoothly. The possible exception is the Wii. Because of the nmotion sensing, you could more easily control a cursorm therefore making the comtrol scheme much more fluid. I await the first RTS for the Wii to see how it turns out.

<somewhat off topic thought related to that>
I'm not so sure that it would be too simple, and there might well be a relative failure of an RTS first. A lot would depend on how well the motion sensing is integrated, since it would be a fine balance still. But yeah, definately could be interesting, plus I hope the motion sensing ended up being used for more than just the equivilant of a mouse to move the cursor. I do suddenly recall Black and White on related things, with its intrictate movements and how they could be used for quick actions for various extra things....

Oh, and I recently picked up Fantavision. I'm not sure if it counts as obscure or underrated and I'm not even sure if I'm really enjoying it. I'm pretty sure I prefer Rez, but it does have this odd charm....even if a lot of it provokes a vague 'wtf' feel. And the tutorial bits are....a little remedial in feel, but still giving the hard info...but with odd pauses now and then and the whole thing ends up hilarious when in the right mood and right company. xP

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