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The General Mega Man Thread
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What's your favorite series?
Mega Man (Origional)
25%
 25%  [ 3 ]
Mega Man X
16%
 16%  [ 2 ]
Mega Man Legends
16%
 16%  [ 2 ]
Mega Man Battle Network
25%
 25%  [ 3 ]
Mega Man Zero
8%
 8%  [ 1 ]
Mega Man Star Force
8%
 8%  [ 1 ]
Total Votes : 12

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Koji_Tsunami
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PostPosted: Tue Aug 07, 2007 4:51 pm    Post subject:  Reply with quote

I mean Model A, not mdel a. Sorry Konoko.
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Konoko
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PostPosted: Thu Aug 09, 2007 11:00 am    Post subject: Reply with quote

Actually, its not that, I'm still confused. I don't remember having a theory about Model A for Axl. o.o;;
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Koji_Tsunami
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PostPosted: Thu Aug 09, 2007 7:26 pm    Post subject: Reply with quote

Oh. I thought you said somthing or
another about how there could be
Model A if Eurasia never crashed.
Maybe I'm just seeing things. Nah. I dunno. Confused
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Chocolate Ninja
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PostPosted: Thu Aug 09, 2007 8:45 pm    Post subject: Reply with quote

Mega Man X is a personal favorite, mostly because it's the world I've RPed most with. Plus, I think the character designs reached a peak level of coolness around X5 or so. Sure, MMZ and MMZX look pretty, but bulky robo-armor is where it's at, says I.
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<ChocolateNinja> <Elfheart> My body may be the heart of an elf, milady, but my inner heart is a human's.
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Koji_Tsunami
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PostPosted: Fri Aug 10, 2007 6:47 pm    Post subject: Reply with quote

What's so great about bulky?
(even if those designs do look really cool.)
I like trim.
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Konoko
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PostPosted: Sun Aug 12, 2007 9:10 am    Post subject: Reply with quote

Each to their own. Some like sleek, some like solid.
Some like Orbital Frames, some like LEVs. </ZoE reference>
Personally, I think I might be in the middle ground, in that I like how the bulky ones look, but would rather use the others. ;P

MMZ Zero had nice animation and such, but I never did really get behind how his armour looked...
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Koji_Tsunami
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PostPosted: Sun Aug 12, 2007 10:04 pm    Post subject: Reply with quote

I agree, the MMZ style characters look cool,
but how vests act as armour
I'll never know.
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Captain Gamer
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PostPosted: Mon Aug 13, 2007 5:27 am    Post subject: Reply with quote

So, Star Force.

I'm not too far into my MegaMan Star Force Dragon, yet. But of what I do have under my felt, I approve.

Gameplay wise, this game is tops. Just like OC sprites, the Battle Network engine was copied, done over, resized, recolored, etc. until it makes a unique system only vaguely resembling the original.

Overworld is slightly different. There is no internet, but the world map is separated into two: Real World and EM paths. You "Pulse in" to the EM path, which is literally just above the ground of the world map. From there you get into battles and FURTHER pulse in to appliances and computer nets, etc.

Battles are pretty cool. You have a behind-the-back view instead of the typical sideswipe. This actually makes bosses much more intimidating, and bumps up the suspension of disbelief. You have Battle Chi- er, Cards to use, and a new lock-on system can get you up on your opponent's face to use close-range weapons, or avoid attacks. Different, but no less manic than Battle Network fights.

The mission system is back, although now you get missions by Pulsing in to other people's Transers (PETs 200 years later) to look into their exclusive messages to see if they need help with anything. It's really cool to see what a person is like... though be prepared for some Phoenix Wright-ish name puns.

Most of my complaints with the game are world-based. Navis have been toned down in performance. Everybody has tens of them, and they only serve specific functions. That lops off the charm that Battle Network had with Navi partners, netbattles, etc.

Also, the characters are weakly defined and pretty much only fit into stereotypes, (Nerd, big guy, bossy girl, etc.) none more than the protagonist, Geo Stelar. Mopey, of little words, sociopathic, and it slowly changes as fate continuously surrounds him in new friends. An interesting aspect of naming is that you can rename Geo's first AND last name with six characters apiece (Six!? Sooo close to being Captain Gamer! >_< I'll just have to settle for being Capt'n Gamer...). Omega-Xis, the alien partner who allows Geo to become MegaMan, is a delight, despite his appearance.

One last thing that irked me about the game is something that was in abundance in Battle Network 5 for DS: Voices! I was expecting grunts, taunts, battle-ready sound bites, 'yatta!' at the very least! Nope, all we get is the above-average sound track.

So, would I reccommend it? Oh, yes. It's familiar yet fresh approach will do good for any fan of Battle Network, Mega Man in general, and even action/RPG afficionados.

I'll give no Pac-Mans quite yet, since I'm only so far in the game.
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Last edited by Captain Gamer on Mon Aug 13, 2007 10:18 pm; edited 1 time in total
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Koji_Tsunami
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PostPosted: Mon Aug 13, 2007 8:12 pm    Post subject: Reply with quote

I agree with you on what they did with navis being bad, but I thought that people just didn't have navis most of the time, and that they just had generic programs to do all the stuff. Now then, Question, isn't the character named Warrock in Japanese called Omega-Xis? you called him Omega-iX. I'm confused. is this like Mayl being Maylu outside of the games?
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Captain Gamer
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PostPosted: Mon Aug 13, 2007 10:19 pm    Post subject: Reply with quote

Er... yes. Omega-Xis it is. Must've crossed my names with Bob and George's iX. >.>


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