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Sorry, but I have an aversion to making judgements based on anything other than my own experience.
Though, it does seem to be the general consensus that the SNES was best.
Go ahead and do what you want. I just wanted to let you know that you can basically say whatever you want, so long as you state your inexperience. Say what looks good about one, what sounds stupid about another. We'll hold nothing against you here.*
*Believe me at your own risk. _________________ Computer problems? PM or E-Mail me and I'll see what I can do!
In response to the poll, I can't really make a decision. I have the Wii, it is very fun. But the other two systems... I have tried some of the games on the X-Box 360, but not the PS3. Also, not having owned all three (yet), I cannot really say which is better.
I'll admit I'm kinda biased towards Nintendo, but I don't like Sony and Microsoft for just doing the same old thing when it comes to next-gens. Better graphics, better sound, stick with what works, change what doesn't, that sort of thing. I like that Nintendo took a chance and completely overhauled the old GCN and tried something new. And it looks like that gamble is going to pay off very well. _________________ Computer problems? PM or E-Mail me and I'll see what I can do!
Yeah. Another thing is that I can't really pick one system over another due to graphics or anything. So what if the graphics are amazing and the controls are easy? If the games are terrible, the system won't sell so well.
Case in point: N*Gage. It could had been decent, but the fact that the gams were crappy ports and it was a freaking phone has turned it into a joke.
Location: At the computer. Where else could I post on an online forum, a skatepark?
Posted: Tue Sep 04, 2007 12:59 am Post subject:
Indeed, gameplay, not graphics, are what makes a system good. Wii has mostly good games so far, and you can trust Nintendo to keep it that way. _________________ Apparantly, I'm like, off the vilg RESERVATION. Whatever that means.
Yes, graghics and stuff are overrated, but look at it the other way too. It's easy for a game with excellent gameplay to be ruined by horrible graphics. The graphics are what make people attracted to the game, and they can also enhance gameplay. But I agree. To a point, the gameplay is what matters most. _________________ Computer problems? PM or E-Mail me and I'll see what I can do!
It's easy for a game with excellent gameplay to be ruined by horrible graphics. The graphics are what make people attracted to the game, and they can also enhance gameplay.
I disagree. I've never cared even a smidgeon about graphics in my life; as long as I can understand what's going on, I'm fine with it, and coloured blobs can fulfill that requirement just as well as ridiculously-high-poly 3D meshes with insanely-detailed textures. For me, it's always the gameplay, and only the gameplay that counts. Anything else is a bonus. _________________
I think that you both are right, in some way. My general feel is that simplistic graphics can work just as well as the highly polished ones. However, if someone is making a good game, it should turn out good anyway and top of the line graphics should only be an improvement. Equally though, badly done graphics, regardless of how advanced they are, can spoil the game, or at least the feel, immersion or atmosphere of the game. Graphical glitches, things that strain the eyes, busy backgrounds that are overly distracting when trying to do something tricky, graphics that don't fit the mood of the story or are extremely repetitive, extensive fogging or extremely short field of view...
The last one in particular, I've seen in both good games and bad games, with otherwise good graphics or otherwise awful graphics and it often causes problems.
Silent Hill turned fogging into part of the game and used it as a device. That game had pretty low level graphics, but did them well and they enhanced the feel of the game. Superman 64 also tried to pretend the extensive fogging was part of the game, but it didn't add anything to the atmosphere and simply looked ugly, adding another downpoint to a bad game. Nosferatu for the SNES, had very advanced graphics, but they were badly done, makign the game more frustrating and challenging as a result. While challenge is generally a good thing, I feel it should be a test of skill, not relying too much on luck and learning things by rote so you can overcome the games inherent problems.
I won't lie, I rather like pretty graphics in a game, but equally, I scorn the likes of sport games, which seem to simply be releasing the same game with better graphics. Down to the individual armpit hair of the players. I wish I was exagerating about that. I think some games are improved for their graphics, some overly rely on them and some would be much better if the graphics were different. Graphics are far from the most important thing about a game, gameplay is definately the most, but they are still something that should be done well. If the 'done well' means lavished with extreme attention, detail and complex graphics, or simplistic yet fitting (Loco Roco?), depends on the game.
I kinda got rambly there, so I'm not sure if a coherent point got through all that. o.o;;
Edit: Also, if the character is actually shaped like a person, it can really help the hit-box detection. ;P _________________ Ortus Denicalis
I think a game-of-the-century consists of three parts, in order of priority, innovative gameplay, engrossing story, and excellent graphics. The order depends on the person, though. More visually-inclined people place a higher priority on graphics, for instance. Trying something new, even if it doesn't work too well, scores a few points with me too. _________________ <Alriik> *changes the channel*
<ChocolateNinja> <Elfheart> My body may be the heart of an elf, milady, but my inner heart is a human's.
<ChocolateNinja> <PrincessZinthia> Oh Elfheart! *they embrace*
<Alriik> ...
<Alriik> *changes the channel*
Equally though, badly done graphics, regardless of how advanced they are, can spoil the game, or at least the feel, immersion or atmosphere of the game.
Thank you. That was the point I was trying to get across.
Look, I agree that gameplay is the most important. Any self-respecting gamer will agree with you. But imagine Twilight Princess with ugly, 8-bit graphics and no animation, with slow responsiveness. It's now an interactive comic. No matter how good one thing is, they all must go hand in had for a great game. If one thing is out of line, the whole game can be ruined. It's possible that one aspect is so good that it compnsates for the other part, but it still won't be as good. _________________ Computer problems? PM or E-Mail me and I'll see what I can do!
Equally though, badly done graphics, regardless of how advanced they are, can spoil the game, or at least the feel, immersion or atmosphere of the game.
Thank you. That was the point I was trying to get across.
Look, I agree that gameplay is the most important. Any self-respecting gamer will agree with you. But imagine Twilight Princess with ugly, 8-bit graphics and no animation, with slow responsiveness. It's now an interactive comic. No matter how good one thing is, they all must go hand in had for a great game. If one thing is out of line, the whole game can be ruined. It's possible that one aspect is so good that it compnsates for the other part, but it still won't be as good.
Just to make sure the point is well clarified, equally Twilight Princess with clear, crisp 8-bit graphics, responsive and smooth, would be much better than a vast, splendiferous highly rendered adventure which suffered from slow-down, graphical errors, dissapearing enemies or whatnot...and I'd obviously prefer a Twilight Princess with well-done AND advanced graphics. So, Gameplay does come first, but Graphics works as a sorting order, as long as they are done properly. Right? =D
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